For example, one unit can switch to javelins to throw at advancing soldiers before switching back to a sword and shield just as the enemy gets within melee distance. More than just a block of people with a certain weapon type, many units have a wide array of abilities that allow them to hide or switch out weapons. Units range from heavily armored and shielded spearman who excel at holding a position, to lightly swordsman who suspiciously feel as though they are as fast as horses and can flank easily, to a bunch of men wielding nothing more than a club. Infantry are categorized into light, medium, and heavy, with multiple types of units in each that offer a wide variety of strategic possibilities. This would normally upend how one goes about engaging in war, but Troy instead opts to make infantry units more diverse than they’ve ever been before. In other words, no cavalry apart from chariots. The Aegean Sea is depicted as a Bronze Age cradle of civilization where most buildings are rudimentary huts, where heroes like Achilles are not superhuman but merely powerful warriors, and where the Minotaur is not a half-man, half-bull, but simply a large human wearing a bull’s skull on his head.įor one, Bronze Age civilizations have not yet discovered the art of breeding warhorses that can carry armored soldiers to war. But whereas Total War: Three Kingdoms can be described as reality viewed through myth, Troy is myth viewed through reality. And while the latest, Total War Saga: Troy, does contain a few interesting turns on the franchise’s formula, it’s Total War’s all too familiar trappings that win out and hold back what is otherwise a fascinating game.Īs the name suggests, Total War Saga: Troyis set in the mythical war between the Greeks and Trojans made famous in Homer’s Iliad. Total War Saga’s are, in theory, meant to be more contained and experimental in comparison to the likes of Creative Assembly’s major historical titles or its take on Warhammer Fantasy. Gameplay improvements are incremental with each new entry, as old problems never quite go away and new ones arise and fall with each cycle. What a letdown.Total War has become a series that, despite widely disparate settings, rarely shakes up its formula. Just fight after fight with no room for diplomacy or anything else. There is no brain begind all of this, it's like mixing Call of Duty (no brain just shoot) with Total War. Now, the game pushes you into so many battles per turn (and Battle is boring and repetitive) that you start hating that game icon.exe. Before you needed to think, to plan, do diplomacy and many other stuff. The worst thing is watching how Total War franchise keeps getting worse and worse. Civilization VI is so much better in this that Total War Saga: Troy looks like a tiny crying kid pulling his respectful father (Civ VI) on a sleeve wanting to eat a cookie. Very fast you will find yourself in war with almost 80% factions because of sh*tty alghorithm that manages diplomacy and relations. AI, diplomacy, reputation and relations: Can it be worse? I actually never played a game with such terrible design. Even today, Medieval 2 and Rome 2 feels so much better. Battles: O man, so boring and repetitive. Resources and city building: for a total war game, it could be better but it's not terrible. Graphics: They are OK Progression: Feels empty and dumb, plain and sometimes confusing because it's a weird mix between imaginary and reality. Progression: Feels empty and dumb, plain and sometimes confusing because it's a Thank God I didn't pay for this.
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